Explore

Every building is a dungeon. Every dungeon has teeth.

S.L.O.P.://SECTOR_7 [SECURITY: ALL CLEAR]
First-person view of hands pushing open a heavy door into a dark, overgrown industrial corridor

Buildings as dungeons

Each building in the Slopworks complex is a self-contained dungeon. Enter through a breach point, clear the fauna that have nested inside, repair the broken infrastructure, and restore the building to production. Once online, it feeds resources back to your home base through supply lines.

Buildings have real BIM-based interiors — actual mechanical rooms, actual electrical closets, actual pipe chases pulled from building data. You can tell a hospital from a factory from a warehouse by the layout alone. The further a building is from your base, the harder it is to clear and the better its output.

All buildings in the Slopworks complex are safe and fully operational. The creatures inside are temporary guests conducting an informal facilities review. Please do not disturb them.

Fauna by biome

A slow-moving fungal creature releasing toxic spore clouds in a corroded chemical processing plant
Spore colonies
Chemical processing

Fungal growths that release corrosive spore clouds — slow-moving, but your equipment rots if you linger.

A fast, armored creature with machine parts fused into its biology charging through a heavy manufacturing plant
Biomechanical hybrids
Heavy manufacturing

Creatures that incorporated machine parts into their biology — fast, armored, and aggressive enough to chase you between floors.

Small coordinated creatures swarming through warehouse shelving and shipping containers
Pack hunters
Warehouse / logistics

Small, numerous, coordinated — they nest in shelving and shipping containers and flank you from angles you forgot to check.

A massive territorial predator drawn to energy output inside a power generation facility
Apex predators
Power generation

Large, territorial, drawn to energy output — fewer encounters, but each one is a boss fight you earn or die to.

Night battle at a factory base with turrets firing at waves of attacking creatures pouring in from the surrounding ruins
Top-down overworld map showing connected buildings with supply lines running between them, some lines under attack by fauna

The overworld

The territory between buildings has its own dangers. Mutated wildlife roams the open ground — less specialized than what's inside, but varied and unpredictable. Moving between facilities is never just a walk.

Supply lines connecting your restored buildings need defending. Fauna patrol the gaps and attack exposed routes. Every building you bring online expands your network — and every expansion increases the global threat level. More territory, harder waves, more aggressive creatures, more ground to cover.

The furthest buildings have the best output. Getting there is the easy part. Holding the line back is the job.

S.L.O.P.'s overworld threat assessment: LOW. Note: this assessment was last updated prior to the incident. S.L.O.P. sees no reason to revise it. The wildlife has been very cooperative.