Post-apocalyptic co-op factory survival
The AI that destroyed everything wants to help you rebuild.
Slopworks Industrial was a sprawling automated factory complex managed by S.L.O.P. — an AI that controlled logistics, manufacturing, and worker safety. S.L.O.P. was designed to optimize. It did, relentlessly — cutting safety margins, rerouting coolant, overriding shutdowns. Management loved the output numbers.
One day, every deferred failure caught up at once. The details are murky. S.L.O.P.'s logs from that period are conveniently corrupted. What remains: wrecked buildings, mutated wildlife, and S.L.O.P. still running on backup power — cheerfully insisting everything is fine.
You're a former Slopworks employee — "voluntarily reassigned" to return to the complex and restore industrial output. Management communicates via occasional radio transmissions. They want production numbers, not explanations.
Reclaim ruined buildings. Repair real mechanical systems — duct layouts, pipe routing, electrical panels modeled from actual building data. Build conveyor networks and automation lines from salvaged machinery. Connect restored buildings into a supply network that feeds your home base.
S.L.O.P. is still running — and it's the only system that can coordinate factory-scale logistics. It refers to lethal creatures as "unauthorized biological occupants." A collapsed building is "undergoing unscheduled structural reorganization."
Its map data is wrong. Its crafting advice is unreliable. It gets defensive when you ask about the collapse. But you need it. The question is whether you can trust the thing that broke everything to help you rebuild.
Conveyor belts, smelters, assemblers. Build Satisfactory-style automation networks on cleared ground. Restore real mechanical systems inside reclaimed buildings.
Each building is a self-contained dungeon with its own ecosystem. Enter, clear fauna, repair infrastructure, and restore it to production. The further out, the harder — and more rewarding.
Mutated fauna have claimed the complex. Spore creatures in chemical plants. Pack hunters in warehouses. Apex predators in power stations. Defend your base from nightly waves.
Your guide, logistics coordinator, and the thing that probably caused all of this. Ask it questions. Read between the lines. Its logs from the collapse are... conveniently corrupted.
Real NYC skyscrapers repurposed as vertical dungeons. Take contracts from Management, clear floors of fauna, hit elevator checkpoints, extract loot that feeds your factory. 1-4 player co-op scaling.